“The Best Things in Life” is a new segment I’ll be doing every so often taking a look at some of the excellent games available for the grand total of nothing.
Kicking off this series is Classic Spelunky, a free rogue-like
platformer originally released in 2009 as a free download and then updated and
re-released as a paid version on Xbox Live, Playstation Network and Steam.
Sporting a retro style and feel, the original Spelunky runs
on the simple concept of kill the bad guys, save the girl and earn your fortune
in the process. However the game is hard-as-nails, featuring enemies and traps likely
to cause an instant death. Despite this it remains just as enjoyable as it is
difficult and is more about beating personal records than completing the game. In
addition there’s also a very light hearted feel to the game and a coy sense of
humour to boot, manifesting itself in numerous nods to Hollywood films such as
Indiana Jones and The Mummy; all of which add to the amusement factor.
The levels are densely populated with enemies, damsels in
distress (who provide extra lives if escorted to the end of the level),
treasure, shops and many other features such as snake pits and sacrificial
alters which offer treasure and danger in copious amounts.
Treasure itself comes in numerous forms, from gold coins
lying on the floor, chests filled with gems, golden skulls which a trigger
giant rolling stone balls, or can simply be dug out of the ground by explosions
or pickaxes. These treasures can then be spent in shops encountered in the
first few levels selling stock bomb and rope refills, weapons, clothing and
even a red-light shop which allows you to have a smooch with a damsel in order
to gain a bit of health. Alternatively, money can be saved in order to beat
personal records (there is a record room which keeps track of highest kills,
damsel rescues and money earned in a single play-through, along with total
deaths, game completions and best times for speed runs. These stats are not
only for personal glory however: secret challenge rooms can be unlocked by
achieving certain records in regards to these stats, adding to the
replayability.
Every four levels completed, the world theme changes and in
order to compensate for the overall difficulty, a miner can be paid with money
earned in-game to produce a shortcut to the beginning of every ‘world’. More
casual players can experience every facet of the game by this means, whilst
those who wish for a greater challenge can attempt to beat the game entirely
from start to finish. Otherwise it is up to the player’s discretion to decide
whether to risk losing health in the early, easier levels in the hope of
finding money and useful gear, or to jump straight to the latter levels with
plenty of health but lacking any character bonuses.
Simon Jenkins
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