It is a very simplistic card game that doesn't demand too
much knowledge of the game mechanics or franchise to have a good time and even
seem to be quite good at. The tutorial is nicely paced, covering the basics and
some more advanced tactics in a very short, easy and hands-on way. The
difficulty builds throughout the tutorial at a nice rate so the player gets the
sense that the game is getting harder but having begun to get used to the
mechanics, they are more than capable of dealing with the enemies faced. It's a trick that makes anyone feel good about themselves; knowing that they are improving at
something so quickly.
After the tutorial the player is gently ushered into
competitive play with the option to unlock new playable characters by playing
AI or by facing off against real opponents in a casual mode or the more
competitive, ranked play. The three modes allow players of all abilities to
further their understanding of the game and build their decks.
The deck building is perhaps less casual-gamer friendly with
either prior knowledge of all the card abilities, or a good half hour or more
needed to browse through the collection of cards, read up and customise a
starting deck. Nevertheless the cards are nicely presented in a virtual book
and once the initial information overload is over, deck customisation and card
unlocks are satisfying and addictive.
Getting one over on real people is much more pleasing than
just beating the computer AI and both the character and player ranking
levelling up system reward skilful play. However the issue begins to arise
which affects the majority of card-based games - the random factor. Winning
streaks can't last forever but it becomes increasingly frustrating when things
go wrong knowing that Lady Luck's a tricky mistress. Decks must be designed to
last the entire game and the more powerful cards are useless at the beginning
of each match, yet if the shuffle of the deck results in high-level after
high-level card being drawn, the player is left absolutely helpless.
Furthermore it begins to take some of the pleasure out of winning wondering
whether that higher-ranked player you just beat lost due to an unlucky draw
instead of your own skill.
Simon Jenkins
I have been heavily playing Hearthstone for a few months now and I absolutely love it. The randomness factor can't be avoided in card games. A lot of the streamers of this game are previous Magic The Gathering players so have strategies that they have pulled over from that which they can use, however card draw still plays such a big role. Magic The Gathering pros only win about 55% of their games yet they are still considered professionals.
ReplyDeleteWhere people say a game of League of Legends can be won or lost in champion select, the same can be said for the deck builder. The best thing to do as a new player is to look at popular decks and try them out yourself, then tweaking them to your own playstyle.
If you're up for playing some games my battle tag is Mukea#2656
How OP some of the cards are frustrated me too much so I've had to take a break from it, I couldn't take anymore! Just as well I wrote all that first, or it'd be a much more critical review ha.
DeleteThere are OP cards in every card game, and there are always ways to deal with them. I have a lot of the "OP" cards as I have about 15+ legendaries but only tend to use 2-3 in one deck, and I still lose to people regularly who have very basic cards. It's all down to the draws. Unlke MTG there aren't cards you MUST have in order to be good at the game, people pay $50 for one card in MTG just because its so ridiculously OP. One of my most played decks is a copy of Reynads Zoo deck, which doesn't have any epics of legendaries in it.
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